Yaquinto Games Swashbuckler

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Howdy All,Dusting off my Redoubt 3 Musketeers minis since a friend of mind expressed interest in the genre, but the rules I have all lack a little something in the swordplay department. There don't seem to be any really dynamic rules for sword fights, mostly a standard modified die-roll thing. Where are the parries, the ripostes, stop thrusts, prise de fers, feints, corps a corps collisions and punching the other fella in the face with your hilt??I have Gloire (Rat Trap), Once Upon a Time in the West Country (Peter Barry) an All for One (Ratcliffe/Johnson) skirmish rules. I even have ancient copies of Flashing Blades and En Garde! Perhaps some combination of rules from the above, but is there anything that really portrays the flavor of the genre - and by flavor I mean the incomparable 1973 Three Musketeers Movie and sequels. It seems that since this is a key part of the genre swordplay should have more detail/oomph to it in a set of rules.

  1. Yaquinto Games Swashbuckler Movie
  2. Board Game Nerd

Thanks!19 Jun 2008 8:41 a.m. PST. You might look at Swashbuckler by Yaquinto. OOP but comes up on ebay occasionally. Uses plotted turns and has some of what you ask for.Or better still take a look at Swashbuckler the RPG from Jolly Roger Games. Very nice fencing system using cards. You build your fencer by selecting which skills he knows, which determine which cards he can play.Each card then has a list of what cards may follow it, so it is possible to set up intricate combinations.There is a decent review over hereand hereThe game is also OOP, but if you have any interest, there is a copy of this at the local used book store as of last week.Also look at Riddle of Steel, though it is more medieval swordplay than fencing.19 Jun 2008 8:42 a.m. PST.

The Yaquinto system, which I have in the garage and treasure though I don't expect to play it again, is awesome, if each of 2-4 players controls one man. And it moves slow, or at least seems to, since you plot moves in advance and they take different amounts of time.I think there is a great gap in our hobby not only for fencing, but any type of cinematic swashbuckling, with fists, blasters, or whatever. We need something that's interesting but quick, and packed with more detail than 'you hit, roll for damage.' I've done a lot of thinking along these lines. Haven't produced anything yet, though.

Yaquinto games pdf

I hate hit points, I hate saving throws, I hate pre-ploting movement, I'm looking for some new game mechanisms.But I'm not familiar with Riddle of Steel. I should look that up.Andrew19 Jun 2008 9:23 a.m. PST. Dairy waste treatment pdf file. There is Swordplay.You would need The Three Musketeers supplement to it.

Yaquinto

The system is identical to Moriturii Te Salutant. Your character has a rating which gives you a basic initiative.

You then chose from a list of actions, which also has and initiative rating. Since the game is played on a board with squares you are also told which squares you could attack into. You compare your move to your opponents and determine from a matrix whether you hit him. You will have no hit, easy, fair, or difficult hit, then cause light, medium,or severe damage in the category of hit. You then use the armor rating of the target to determine, on a 20 sided die roll, just what the damage was. Nothing, stun, Nick, Cut, Wound, or Dead.Each character has a chart that shows the available hits and you lose abilities as you take hits.It does require plotting your move in advance, and the Swordplay rules have a 'free play' system if you don't want to play on squares or hexes.I have long enjoyed the Moriturii rules for gladiators and though I haven't played these yet, they look like they should provide a good game.

Hopefully I will have my Blue Moon figs painted up and be able to give them a go.19 Jun 2008 9:33 a.m. PST. While looking for other systems, I may try a bit of that myself, Jovian1. A mix of All for One and Flashing Blades might come out nicely.

In re-reading it, All for One has a decent combat system based on a figures Dexterity stat (1-6), which tells you how many actions it gets. A figure with Dexterity 4 gets 4 combat actions, and actions cost points. An attack is 1pt, a parry 1pt, a parry/riposte combo is 2 pts, etc., and bids down your Dex until you are out of actions.

This would allow multiple actions by one figure. The example they use is Athos, Dex 6, who under this system is able to fight off 4 attackers at once. What it doesn't have is the kind of modifier system based on the fencing move you're using and weapon that's in Flashing Blades.

Yaquinto Games Swashbuckler Movie

Maybe a little mix and match will take care of it.19 Jun 2008 12:00 p.m. PST. I designed a set that we played for several years that were very loosely based on the Highlander CCG and a percentile system. It played ok but it could get bogged down. I may revisit it in the future.I have been toying with modifying the Star Wars Epic Duels game. A buddy of mine did it for Samurai duels and it works great. One of the changes is we don't use a grid or hex mat for movement. This works best for two player games played on small one foot square boards but you could use the multiplayer rules and they should work fine.

He has about six to eight different terrain set ups and runs it tournament style at cons.21 Jun 2008 7:44 a.m. PST.

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